Book Feedback

I have started writing the follow-up book to Complete Maya Programming. This book will cover a great deal of new material. This includes geometry, modeling, skinning, rigging, animation, dynamics, particles, as well as the more general issues of developing complete systems, customization, workflow integration, and importing and exporting data to and from Maya. This book will build on the foundation of the first and present more practical uses of Maya programming.

Since I'm writing this book for you, I'd like to get your feedback about its direction and purpose. As such, I'd really appreciate it if you could fill out the questionnaire below. Your input is extremely important and I will make every attempt to incorporate it into the final book.

Privacy Policy

The information you provide will be used ONLY for sending you the Newsletter. It will NOT, under any circumstances, be transmitted to any third-party.

First Name:

Last Name:

Email:

Organization:

*optional

Principle uses of Maya:

Games
Film
TV/Video
Architecture/Engineering
Other uses:

If the first book was too complicated, please explain why?:

What didn't you like about the first book?:

What would you like in the second book?:

General

Basic Computer Graphics Concepts
Basic Mathematics (Vectors, Matrices, etc)
MEL Fundamentals
C++ API Fundamentals
Advanced MEL
Advanced C++ API

Topics

Scene Management
Workflow and Pipeline Integration
Geometry and Modeling
Importing and Exporting Data
Characters
Skinning and Rigging
Particles
Soft and Rigid Body Dynamics
Fluids
Cameras
Lights
Shaders
Complete Systems

Other

Any other comments: