"Ghost in the Shell: Stand Alone Complex" |
||
"Rendering was the most important aspect and I.G developed their own cel-shader plug-in for Lightwave 3D. For 3ds max renders, I.G relied on David Goulds Illustrate! cel-shader plug-in." Sakurai Yoshiki |
||
"TattleToons" |
||
|
"3DS MAX was used to model and animate the characters in front of pre-built backgrounds. Illustrate! was used to achieve a bright and clear cartoon style and the speedy rendering times that were necessary to create about one minute of animation a day." Metin Seven - Lead Modeler |
![]() |
"Junior Wrap Around" |
||
![]() |
"After trying various toon shaders, we found that Illustrate! gave us exceptional results and proved indispensable in giving "Junior" it's original cel look." Bernie Denk - Director Shown in over 5 countries! |
![]() |
"Les Journuls" |
||
![]() |
"We choose Illustrate! for our production ( Le JourNul de Francois Perusse ) because of its quality and speed of process, we test other cartoon renderer and Illustrate! is really the fastest, with our series we need to render more than 2000 frames in NO TIME and Illustrate! give us the best results." Laurent Abecassis - Technical Director |
![]() |
"Avenue Amy" |
||
![]() |
"I had to integrate cg shots seamlessly into an entirely hand drawn show. We chose to do some of the work in CG because the shots would have been too time consuming and difficult with traditional methods. We were able to pull this off with Illustrate!." Lewis Kofsky - Technical Director Shown at SIGGRAPH 2000 Electronic Theatre! |
![]() |
...more to come.