Illustrate! 2.0
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       Introduction 
      You're a 3D animator and need to produce 2D cartoon or technical illustrations 
        from your work with a minimum of fuss. Illustrate! will revolutionize 
        how you go about producing 2D animations and illustrations. Take advantage 
        of the vast array of 3DS MAX modelling and animation tools to produce 
        your work then let Illustrate! produce the final 2D illustrated image 
        from your scene. 
      Illustrate! will take your 3DS MAX scene and produce a 2D rendering that 
        appears as though it was hand-drawn. Objects are drawn in a flat color 
        with the edges drawn using a brush, stroke, and paint of your choosing. 
        The numerous options allow you to produce any style of illustration. Cartoon 
        and comic book style output is automatic. Load your scene then press Render. 
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       Complex technical illustrations are just as easy with a multitude of 
        options that give you precise control over the final output. Choose from 
        different line-styles and include hidden-line removal to create accurate 
        illustrations from your existing models. Work in any units you wish, including 
        points, picas, mms, etc. Do you want to output to poster format? Change 
        the output size and Illustrate! will scale everything automatically.  
      Speed and simplicity were the driving forces behind the design of Illustrate!. 
        The interface is extremely simple and layed out so everything is available 
        with just one click. A unique interactive help system and the easy tutorials 
        will get you up to speed in no time. The rendering engine incorporates 
        proprietary techniques to ensure maximum speed while maintaining absolute 
        accuracy. Image quality is assured with Illustrate!'s unique anti-aliasing 
        method. 
      Whatsmore you can use the FULL UNLIMITED version for 30 days for free! 
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Minimum Requirements
3DS Max 1.1 with the same memory and hardware requirements.
Art Materials
Illustrate! is designed to be as integrated as possible into the core 3DS MAX 
  product. As such, it makes as much use of your existing knowledge as possible.
Art materials are the illustration equivalent of 3DS MAX Materials for photorealistic 
  renderings. Art materials allow you define your own illustration styles that 
  can be applied individually to each object. Below are the art materials available.
Style
The style defines the way in which each individual object will be drawn, much 
  the way assigning a MAX Material to an object will determine how it is rendered.
Surface
  - Set the type of surface to None for wireframe output. Clear 
    allows you to have hidden-lines drawn while Paint allows you to assign 
    a paint object to the surface(See Paint below). 
 
  - The transparency of the object is taken into account.
 
Edges
  - Possibly one of the most powerful features of the plug-in is to classify 
    different edge types and assign an individual brush, paint, and stroke object 
    to it. This gives total control over the drawing of edge lines.
 
  - Each of these edge types are supported and can be mixed and matched within 
    a single object:
 
All - includes all edges
Interior Outline - outline interior to the object
Exterior Outline - outline exterior to the object
MAX Defined - edges defined as visible by 3DS MAX
Material Change - edge where two faces have different materials
  - For each of these edge types you can assign an individual brush, paint, 
    and stroke to be used when the line is either visible or hidden. You can therefore 
    quickly show hidden lines with a dashed or dotted style and others solid. 
    You can also set whether hidden or visible lines for each edge type will be 
    drawn.
 
  - Prioritize the edges types so certain edges are classified before others 
    and therefore are given a higher precedence.
 
  - Activate and disactive the drawing of different edges types for quick control 
    and experimentation.
 
Brush
A brush essentially defines the footprint used to paint with. The brush dialog 
  box allows for real-time editing of brush options. Change an option and you 
  get direct feedback as to what the final brush will look like. The brush options 
  are:
Shape
  - Choice between two stock shapes; Circle or Square.
 
  - Define the size of the shape interactively. Fractional sizes(eg. 1.34 pixels) 
    are supported. This can be animated so your edges can become progressively 
    thicker or thinner throughout an animation.
 
Image
  - Define a bitmap as the brush shape. This gives you an infinite number of 
    possible brush styles and designs.
 
  - The scale of the bitmap can also be animated.
 
Paint
Now that you've got your brush defined, dip it in some paint. The paint options 
  are:
Color
  - The paint color can either be a solid color that you define or the ambient, 
    diffuse, or specular color of the material assigned to the object. The color 
    can be animated.
 
  - You can also modify the brightness of the color. This is useful for Disney-like 
    edges where the edge color is a slightly darker shade of the surface color. 
    The brightness can also be animated.
 
Stroke
You now have the brush dipped in the paint. The next step is to specify how 
  you are going to "dab" the brush along the edge. The stroke options 
  are:
Spacing
  - Define the spacing of brush dabs as a percentage of the brush size or set 
    it to automatic for continuous lines. This provides brush independent spacing 
    and accurate control.
 
Pattern
  - Define "line-styles" by choosing from one of the predefined: Solid, 
    Dashed, Dotted, Centre, or define your own by marking out a line of down/up 
    markers that the brush will adhere to along the stroke.
 
Canvas
Now you are ready to paint. But paint on what? This is where the canvas object 
  comes into play. The canvas defines the "background" on which the 
  illustration is drawn. It takes the background set in 3DS MAX(single color or 
  environment map) and modifies it to produce a "textured" output.
Texture
  - Set a bitmap image that defines the "texture"(grain) of the canvas.
 
  - Set the lighting color, angle and elevation to get varying degrees of roughness 
    and contrast. All these parameters are animatable.
 
 
 
Copyright © 2000 David Gould. All Rights Reserved.