Illustrate! 2.0
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Introduction
You're a 3D animator and need to produce 2D cartoon or technical illustrations
from your work with a minimum of fuss. Illustrate! will revolutionize
how you go about producing 2D animations and illustrations. Take advantage
of the vast array of 3DS MAX modelling and animation tools to produce
your work then let Illustrate! produce the final 2D illustrated image
from your scene.
Illustrate! will take your 3DS MAX scene and produce a 2D rendering that
appears as though it was hand-drawn. Objects are drawn in a flat color
with the edges drawn using a brush, stroke, and paint of your choosing.
The numerous options allow you to produce any style of illustration. Cartoon
and comic book style output is automatic. Load your scene then press Render.
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Complex technical illustrations are just as easy with a multitude of
options that give you precise control over the final output. Choose from
different line-styles and include hidden-line removal to create accurate
illustrations from your existing models. Work in any units you wish, including
points, picas, mms, etc. Do you want to output to poster format? Change
the output size and Illustrate! will scale everything automatically.
Speed and simplicity were the driving forces behind the design of Illustrate!.
The interface is extremely simple and layed out so everything is available
with just one click. A unique interactive help system and the easy tutorials
will get you up to speed in no time. The rendering engine incorporates
proprietary techniques to ensure maximum speed while maintaining absolute
accuracy. Image quality is assured with Illustrate!'s unique anti-aliasing
method.
Whatsmore you can use the FULL UNLIMITED version for 30 days for free!
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Minimum Requirements
3DS Max 1.1 with the same memory and hardware requirements.
Art Materials
Illustrate! is designed to be as integrated as possible into the core 3DS MAX
product. As such, it makes as much use of your existing knowledge as possible.
Art materials are the illustration equivalent of 3DS MAX Materials for photorealistic
renderings. Art materials allow you define your own illustration styles that
can be applied individually to each object. Below are the art materials available.
Style
The style defines the way in which each individual object will be drawn, much
the way assigning a MAX Material to an object will determine how it is rendered.
Surface
- Set the type of surface to None for wireframe output. Clear
allows you to have hidden-lines drawn while Paint allows you to assign
a paint object to the surface(See Paint below).
- The transparency of the object is taken into account.
Edges
- Possibly one of the most powerful features of the plug-in is to classify
different edge types and assign an individual brush, paint, and stroke object
to it. This gives total control over the drawing of edge lines.
- Each of these edge types are supported and can be mixed and matched within
a single object:
All - includes all edges
Interior Outline - outline interior to the object
Exterior Outline - outline exterior to the object
MAX Defined - edges defined as visible by 3DS MAX
Material Change - edge where two faces have different materials
- For each of these edge types you can assign an individual brush, paint,
and stroke to be used when the line is either visible or hidden. You can therefore
quickly show hidden lines with a dashed or dotted style and others solid.
You can also set whether hidden or visible lines for each edge type will be
drawn.
- Prioritize the edges types so certain edges are classified before others
and therefore are given a higher precedence.
- Activate and disactive the drawing of different edges types for quick control
and experimentation.
Brush
A brush essentially defines the footprint used to paint with. The brush dialog
box allows for real-time editing of brush options. Change an option and you
get direct feedback as to what the final brush will look like. The brush options
are:
Shape
- Choice between two stock shapes; Circle or Square.
- Define the size of the shape interactively. Fractional sizes(eg. 1.34 pixels)
are supported. This can be animated so your edges can become progressively
thicker or thinner throughout an animation.
Image
- Define a bitmap as the brush shape. This gives you an infinite number of
possible brush styles and designs.
- The scale of the bitmap can also be animated.
Paint
Now that you've got your brush defined, dip it in some paint. The paint options
are:
Color
- The paint color can either be a solid color that you define or the ambient,
diffuse, or specular color of the material assigned to the object. The color
can be animated.
- You can also modify the brightness of the color. This is useful for Disney-like
edges where the edge color is a slightly darker shade of the surface color.
The brightness can also be animated.
Stroke
You now have the brush dipped in the paint. The next step is to specify how
you are going to "dab" the brush along the edge. The stroke options
are:
Spacing
- Define the spacing of brush dabs as a percentage of the brush size or set
it to automatic for continuous lines. This provides brush independent spacing
and accurate control.
Pattern
- Define "line-styles" by choosing from one of the predefined: Solid,
Dashed, Dotted, Centre, or define your own by marking out a line of down/up
markers that the brush will adhere to along the stroke.
Canvas
Now you are ready to paint. But paint on what? This is where the canvas object
comes into play. The canvas defines the "background" on which the
illustration is drawn. It takes the background set in 3DS MAX(single color or
environment map) and modifies it to produce a "textured" output.
Texture
- Set a bitmap image that defines the "texture"(grain) of the canvas.
- Set the lighting color, angle and elevation to get varying degrees of roughness
and contrast. All these parameters are animatable.
Copyright © 2000 David Gould. All Rights Reserved.